![]() The feedback in the Alpha was strongly against timed items for War Spoils, and we responded which left us in the current situation where there are duplicates but they (currently) do not have a point. So if you had a Commander with 5 hours left you'd use that duplicate faceplate to add an extra 12 hours. The intention was that with duplicates you'd be able to recharge your items. Originally War Spoils many items were going to be timed items, so you'd get a Commander that would last say 3 days. You mention the Alpha and I think that's a good point, especially when we're talking duplicates. ![]() And as we said we're working to develop the system so that duplicates are useful and have value. That would be even more frustrating than the duplicate situation, since you wouldn't know if you were doing the right things or not.Īs we add more content into the system there will be less duplicates. We have a limited amount of content and if you didn't get duplicates you may go days, weeks or more without actually getting a War Spoils drop. How does the War Spoils system work? (Exactly?)Īre you planning to do any events ala Mass Effect 3 that reward players with permanent items (special skins, commanders, etc)ĭuplicates currently serve the purpose of letting people know they have a drop. Why is there no way to earn any of the content, through achievements as well as war spoils? What is the estimated "loot treadmill" length? Should it be possible to get all content? Why is content that was free on progression now tied to a randomised loot system with paid for content? What about the leveling system, and content that used to be tied to it? How long must we wait for duplicates to have value? Originally posted by Steph:So what was the point of releasing duplicate items to be gained from war spoils? now they feel like they are just taking up space for no other apperant reason.
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